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             Transcripts 
            Here you will find various transcripts from TV interviews and discussions 
              with Jack Thompson.  
            Table of Contents 
            
              -  CNN, 
                Lou Dobbs Tonight
 
              - CNN, Nancy 
                Grace
 
              -  CBS News, 
                GameSpeak: Jack Thompson
 
              -  1UP.com, 
                Head to Head 
 
              - IGN, Manhunt Lawyer Speaks
 
             
            CNN, Lou Dobbs Tonight 
             [aired 24th August 2005 - 18:00 ET] 
            [source:CNN] 
             Dobbs: Tonight, another 
              disturbing example of our culture in decline. A new video game to 
              be released this fall encourages children who have been bullied 
              to become bullies themselves. Controversy has now erupted over the 
              game and whether it should be sold at all. 
              Lisa Sylvester has the story. 
              (begin videotape) 
              Lisa Sylvester, CNN Correspondent (voice 
                over): The game us called "Bully." The kid who 
                was bullied becomes the bully, taunting, beating up fellow students, 
                and intimidating teachers. "Bully" is made by Rockstar 
                Games, the same company behind the controversial game "Grand 
                Theft Auto." 
              Jack Thompson, Video Game Activist: 
                And what you are in effect doing is rehearsing your physical revenge 
                and violence against those whom you have been victimized by. And 
                then you, like Klebold and Harris in Columbine, become the ultimate 
                bully. 
              Sylvester: In 1999, Dylan Klebold and Eric Harris 
                killed 12 classmates and a teacher at Columbine High before committing 
                suicide. Activist Jack Thompson calls "Bully" a Columbine 
                simulator. He has filed a lawsuit to prevent retailers from distributing 
                the game, scheduled to be released October 5. 
              Studies have shown that violent video games increase aggressive 
                behavior in teens. The American Psychological Association last 
                week called for greater oversight of the industry. 
              Jeff McIntyre, American Psychological Assn.: 
                The children no longer just passive witnesses to violence that 
                may happen in the media, but now they're actually becoming involved 
                in the scenarios, being rewarded. 
              Sylvester: Rockstar, in a statement, said, "Some 
                of our critics are only promoting stereotypes about video games 
                and spreading rumors about something they haven't seen. "Bully" 
                is still a work in progress. When it's released, we hope that 
                people will form their own opinions. 
              Those who oppose the game hope that day will never come. "Bully" 
                is expected to be rated M for mature audiences. But because the 
                video game industry is self-regulated, there is little that can 
                be done to keep a retailer from selling any violent video game 
                to a minor. 
              (end videotape) 
              Sylvester: There is one exception. Illinois's 
                governor signed a bill this summer that fines retail stores caught 
                selling violent games to kids, but it is the only state that has 
                such a law, and the industry is fighting that as well -- Lou. 
              Dobbs: Lisa, thank you. Lisa Sylvester.  
            CNN, Nancy Grace 
             
             [aired 21th June, 2005 - 20:00:00 ET] 
            [source: CNN] 
             Grace: Thank you. 
              Everybody, we are shifting gears. Don`t worry. We`ll take you 
                back to Aruba tomorrow night. 
              You remember that video game called Grand Theft Auto? Some stores 
                actually refused to carry it because it was so violent? Well, 
                hold on to your hats. Now there`s 25 to Life, and the object is 
                to kill cops. That`s right. You get rewarded on this video game 
                if you kill cops. We called the company who`s putting this thing 
                out. It`s called Idos (ph). We called Idos headquarters in California. 
                They did not return our calls. We tried to call them in Great 
                Britain. No response. In earlier reports, when they were asked 
                to comment on this video game, they always say no comment. 
              Tonight, in Asheville, North Carolina, trial attorney Jack Thompson. 
                We`re bringing in the rest of our panel tonight. Jack, bring me 
                up to date. What is 25 to Life? Hey, Elizabeth, can you show me 
                25 to Life while Jack is talking? 
              And I also want to show everybody one after the next, after the 
                next police officers that lost their life in the line of duty! 
                Now, this is a video game, and you`re seeing at the bottom of 
                this screen, real-life cops that lost their lives trying to protect 
                you and me. 
              Jack, hit it. 
              Jack Thompson, Trial Attorney: Nancy, 
                there are three cops that are dead in Alabama because of Grand 
                Theft Auto by City, two cops and a dispatcher. So we know that 
                these cop-killing games are leading to these killings because 
                that`s what they are, they`re murder simulators. Xbox, of course, 
                which this game will be available on, along with Sony`s Playstation 
                2 -- you have to ask Bill Gates, What are you thinking? Here`s 
                a philanthropist and a powerful man, the richest man in the world, 
                and yet he`s making available to children around the world on 
                Xbox a cop-killing game. 
              The military, Nancy, uses these murder simulators, killing simulators... 
              Grace: Oh! 
              Thompson: ... to break down the inhibition of 
                new recruits to kill. And therefore, of course it`ll have that 
                same effect on teenage civilians. So the reality is that these 
                games are leading to deaths, and in fact, there`s a University 
                of Indiana study that came out three days ago that showed that 
                kids process these games in the part of the brain that leads to 
                copycatting. 
              Grace: Incredible! Incredible! I can hardly 
                even focus on what you`re saying, Jack. Elizabeth, please continue 
                showing it because what I`m looking at is the picture of one cop 
                after the next, Dino Lombardi, that we are showing gunned down 
                in the line of duty, Dino! 
              Dino Lombardi, Defense Attorney: Nancy, 
                people kill cops. Video games don`t kill cops. 
              Grace: OK. You know what? I knew you`d say that. 
                Debra Opri? 
              Debra Opri, Attorney for Jackson's parents: 
                You know, you are really upsetting me, Nancy, because you used 
                the 1st Amendment to destroy Michael Jackson, and you won`t use 
                the 1st Amendment to protect an entertainment company. Does anybody 
                remember Charlie Chaplin in the early days of movies, silent movies? 
                He picked on cops. He attacked cops. He was such a problem to 
                Herbert Hoover and the FBI... 
              Grace: OK, you know what? 
              (crosstalk) 
              Grace: Thank you for bringing up Herbert Hoover 
                and Charlie Chaplin. 
              Opri: Can I tell you something? 
              Grace: When we come back, we`ll be talking about 
                25 to Life. You`re seeing a line-up of one cop after the next 
                killed in the line of duty. And this video machine is being marketed 
                and sold. It comes out in August on the shelves of stores in your 
                neighborhood. Look at this. 
              (commercial break) 
              Grace: Well, Senator Chuck Schumer is asking 
                the video game 25 to Life be boycotted. It depicts street gang 
                violence, killing cops. This is what your kids will be digesting 
                if you buy this for $49.95. You`re seeing at the bottom of the 
                screen one law officer after the next gunned down in the line 
                of duty. 
              To Bethany Marshall. You know, the U.S. Supreme Court just ruled 
                in 2003 -- I`ve got it right in front of me -- that video games 
                have nothing to do with violence. Thoughts? 
              Bethany Marshall, Psychotherapist: 
                Well, I`ll tell you what does have do with violence, strong emotional 
                experiences. And when those kids are gaming and they press the 
                button or the mouse and they actually kill somebody and there`s 
                an emotional charge that does rewire the brain. And another thing 
                that affects violence is lack of parental rules. So a question 
                I have with these games are, Where are the parents. 
              Grace: You know, Dino Lombardi, I`ve only got 
                one minute left. But in the last Tennessee shooting, where a kid 
                shot two cops and a third person, they had been watching this 
                Grand Theft Auto for days on end. It said life is like a video 
                game. And you`re still telling me this is OK? 
              Lombardi: Well, I`m not saying it`s OK, but 
                I don`t support censoring it. 
              GRACE: Yes, you are! 
              Lombardi: I`m not saying it`s OK, Nancy. 
              Grace: We censor porn... 
              Lombardi: ... and you know I`m not saying it`s 
                OK. 
              Grace: ... don`t we? We censor porn. Why would 
                we let there be cop- shooting videos? 
              Lombardi: We have movies where cops are killed, 
                and we have many instances of people who have killed... 
              Grace: But kids can get this! 
              Lombardi: ... who we can show they can have 
                watched such movies. 
              Grace: Jack... 
              LombardiI: It`s not... 
              Grace: ... children can get this, Jack Thompson! 
              Lombardi: Yes. The 1st Amendment, people who 
                understand the 1st Amendment know does not protect the right of 
                a company to sell an M-rated game to a child. 
              Grace: Jack, Jack, I`ve... 
              Thompson: Children don`t have a 1st Amendment... 
              Grace: ... only got 20 seconds. Jack... 
              Thompson: Yes? 
              Grace: ... we logged on to buy Grand Theft Auto. 
                We didn`t buy it, but it says, If you`re under 17, click here. 
                That`s all it takes, Jack. Anybody can get this. 
              Thompson: Exactly. And there`s no penalty, except 
                in Illinois... 
              Grace: Boy! 
              Thompson: ... if you sell... 
              Grace: OK. 
              Thompson: ... a game like this to a child. 
              Grace: Guys, we`ve run out of time. I want to 
                thank all of my guests tonight, but my biggest thank you, as always, 
                to you for being with us, inviting all of us into your home. 
              Coming up, headlines from all around the world, Larry on CNN. I`m 
              Nancy Grace, signing off again for tonight. I hope to see you right 
              here tomorrow night, 8:00 o`clock sharp Eastern. And until then, 
              good night, friend.  
            CBS News, Gamespeak: 
              Jack Thompson  
            [posted on 25th February 2005] 
            [source: CBS 
              News] 
               
              [Note: There is some evidence that this interview has been edited. 
              Please refer to Kotaku 
              for further information]  
             
              CBS: What constitutes violence 
                in video games? 
              Thompson: There's no real debate over that. 
                Any M-rated game has violence levels unacceptable and definitionally 
                harmful to anyone under 17. The industry will rue the day it accepted 
                this labeled scheme. 
              CBS: What percentage of all games 
                made would you say are violent, based upon your previous definition 
                of violence in video games? 
              Thompson: This gets to a fundamental lie being 
                propagated by the video game industry. 
                GTA [Grand Theft Auto series] has sold 30 million units, with 
                San Andreas expected to hit 20 million on its own. It's the #1 
                seller in the world right now. That fact alone does not square 
                with ISA and ESRB's dodge that "the majority of games are 
                not violent or M-rated." What matters is how many units delivered 
                are violent, and to whom they are being delivered. 
              CBS: How many hate or violent crimes 
                would you say are linked to or directly related to violence in 
                video games? 
              Thompson: I have no earthly idea, and no one 
                can guess at that. I can tell you that some crimes would not occur 
                but for the violent entertainment. For the families of the deceased, 
                that is the only statistic that matters. 
              CBS: Does age or sex play a factor 
                in violent, aggressive behavior? 
              Thompson: Sure, the sex and violence centers 
                of the brain overlay one another, which is why the increasing 
                mix of sex and violence is troubling. Armies have been known to 
                go on rape rampages after battles because the violence stimulates 
                sexual aggression. How lovely that GTA weds sex and violence in 
                the same game. We are training a generation of teens to combine 
                sex with violence, just what America needs. 
              CBS: Is there a correlation between 
                playing violent video games and acting in a violent manner? 
              Thompson: Of course. Every parent who is paying 
                attention knows that it is garbage in, garbage out with kids. 
              The heads of six major health care organizations testified before 
                Congress that there are "hundreds" of studies that prove 
                the link. All the video game industry has are studies paid for 
                by them, which are geared to find the opposite result. Lawyers 
                call such experts "whores." 
              CBS: Is gaming escapism? 
              Thompson: Yes, just as Ted Bundy escaped into 
                pornography. It is not a release of aggression. It is training 
                for aggression. 
              CBS: Do you think the interactivity 
                of game violence makes it different than violence on television, 
                which is passive? 
              Thompson: Of course, as you actually grow neural 
                pathways called dendrites that enable you to perform more easily 
                the physical acts of violence. Plus, from a psychological perspective, 
                to act out of virtual violence in a virtual setting is far more 
                damaging than just viewing it. You enter into the violence, you 
                become the protagonist. 
              CBS: Different mediums, as they've 
                come along, have had their share of controversy. From pulp horror 
                and graphic novels, to movies, music and television; is this part 
                of a cycle? 
              Thompson: Yes, it is the last cycle. These are 
                murder simulators. Manhunt has been called the video game equivalent 
                of a snuff film. I am working with an Oakland, CA prosecutor in 
                a murder trial in which the older gang members used GTA 3 to train 
                teens to do carjackings and murders. The Army uses these games 
                to break down the inhibition to kill of new recruits. 
              Look at the Institute for Creative Technologies created by DOD 
                to create these killing games. Tax dollars paid to the industry 
                to create the games to suppress the inhibition to kill, and then 
                the industry turns around and sells these games to kids. One instance 
                is Pandemic Studio's Full Spectrum Warrior. If it works for soldiers, 
                of course it works for teens. The video game industry has absolutely 
                no rebuttal to that argument. NONE. 
              CBS: Is the self-imposed rating system for video 
                games enough? Is the ESRB working? What is the relevance of a 
                rating system for video games if the powers that be will black-list 
                certain games because of their graphic content? 
              Thompson: No, of course it's not working. Senator 
                Lieberman and Dr. Walsh just had their latest "Video Game 
                Report Card" news conference. Underage kids can buy the most 
                violent games half the time. I just successfully sued Best Buy 
                and compelled them to institute a new nationwide policy. They 
                will now ID anyone appearing to be 21 or younger to make sure 
                no one under 17 buys M-rated games. This is a huge development. 
                You really need to report that. It is an industry first. 
              CBS: How does free speech factor 
                in? 
              Thompson: There is no right of children to buy 
                adult entertainment. None. 
              CBS: Are parents paying attention 
                to what their kids play? 
              Thompson: Nope. 
              CBS: Do you think that video games are similar 
                to sports? There are much-touted statistics that link aggression 
                levels to video game playing, but isn't that precisely what happens 
                in any kind of competition? 
              Thompson: I'm sorry, but a basketball games 
                goal is to score more points, not maim the other player. That 
                is where sportsmanship comes in. There is no sportsmanship in 
                any GTA game. None. 
              CBS: According to the Center for Child Death 
                Review, 1,242 kids were murdered with guns and 174 children died 
                from accidental firearm-related injuries in 2000. Aside from stories 
                that get covered in the news [like Columbine], there are few, 
                if any, actual statistics that show how many children's deaths 
                are directly linked to video games. Do the facts speak for themselves? 
                Or is it just that nobody is really keeping tabs? 
              Thompson: The federal government found that 
                in the school year 2003, there were 48 school killings. The year 
                before that there were 16, and the year before that 17. Something 
                is going on. I submit that the video game generation is coming 
                of age. 
              CBS: Where does the accountability lie? Are 
                parents responsible for their children's behavior? Society? 
              Thompson: There is plenty of blame to go around. 
                The parents must do a better job, but you know what? When we were 
                on 60 Minutes the Sunday after Columbine (we predicted Columbine 
                on NBC's Today eight days before it happened) with the parents 
                in Paducah, Ed Bradley asked Joe James "Isn't this a parent's 
                responsibility?" Joe said "Ed, I'm trying to figure 
                out what I did wrong. I had my daughter in school and in a pre-school 
                prayer meeting where she was shot and killed. If I hadn't raised 
                her right, she'd be alive today." 
              You see, the industry is selling these games to kids whose parents 
                are reckless. How is that Joe Jame's fault? We need to punish 
                the industry and the parents who are putting innocent people in 
                harm's way. 
              You just watch. There is going to be a Columbine-times-10 incident, 
                and everyone will finally get it. Either that, or some video gamer 
                is going to go Columbine at some video game exec's expense or 
                at E3, and then the industry will begin to realize that there 
                is no place to hide, that it has trained a nation of Manchurian 
                Children. 
              Kids took guns to school for 200 years in this country without 
                turning them on one another. President Clinton understood that 
                if we want to do something about gun violence, we need also to 
                look at the stimuli to use those guns. 3000 gun laws on the books. 
                Not a single law on the books to stop the sale of murder simulators 
                to kids. Idiotic. 
              Carl Sandberg, Lincoln's great biographer, defined freedom as 
                "moving easy in harness." The selfish, childish video 
                game industry accepts no harness. Their freedom is pure license. 
              They are about to pay a wicked price, and I aim to make sure they 
              pay it.  
            1UP.com, Head To 
              Head  
            [posted on 6th February 2005]  
            [source: 1UP.com] 
             
              EGM: Videogames with mature content are clearly 
                labeled on the box. Isn't a voluntary ratings system a responsible 
                move by the videogame industry? 
              Jack Thompson: The ESRB [Entertainment Software 
                Rating Board] doesn't work because, as the [Federal Trade Commission] 
                and various private individuals and organizations have found, 
                retailers are not abiding by [the ratings]. They're selling these 
                games to kids under 17 despite the rating label. In fact, it's 
                a counterproductive sales tool because millions of kids want the 
                Mature-rated games. Rating labels that have no practical impact 
                are ineffectual and counterproductive. That's why another attorney 
                and I sued Best Buy in November of 2004, so they agreed now to 
                ID anyone who presents a game to a cashier and appears to be 21 
                years of age and under. We moved the bar four years forward, so 
                it is less likely kids under 17 can buy these things. 
              EGM: But how often do M-rated games end up in 
                the hands of kids in stores? 
              JT: Many stings have found that up to 50 percent 
                of kids under 17 were sold M-rated games. And with 14-year-olds, 
                between 70 to 80 percent of them were able to buy titles like 
                [Grand Theft Auto:] San Andreas. Some videogame companies don't 
                want retailers to abide by these ratings. It's a charade—they 
                say to parents and Congress, "Don't sell M-rated games to 
                anyone under 17," but they do. The videogame industry says 
                one thing and does another. 
              EGM: Who are you referring to, exactly? 
              JT: Game publishers, console manufacturers, 
                and retailers. They're all in cahoots with one another to have 
                a rating system that doesn't work. The ESRB system is not a warning 
                label—it's a rating label. It should say "Do not sell 
                this game to anyone under 17."  
              EGM: What are you proposing to fix this? 
              JT: We need a three-legged stool: education, 
                legislation, and my approach, which is to do the right thing. 
                This includes representing bereaved third parties so they can 
                sue those responsible for actions that have resulted in death. 
                Family members who miss their loved ones—this is where the 
                breakthrough will occur. The industry fears this, so they've all 
                run out and bought "copycat liability" insurance to 
                protect them. If they don't think this is going to happen, then 
                why are they buying it? This third solution is to scare the dickens 
                out of the videogame industry to stop marketing and selling inappropriate 
                games to children. My goal is to save lives. 
              EGM: Your attempts to compensate victims of 
                alleged game-related deaths have been unsuccessful so far. Why 
                do you think this is? 
              JT: Lawyers tend to be to the left of normal 
                people, and judges tend to be the left of the lawyers. Federal 
                judges tend to be the left of them. So you have a bunch of First 
                Amendment absolutists who block these kinds of lawsuits. State 
                courts, however, are far more responsive to parents. I suppose 
                federal judges by and large don't have a problem with mental molestation 
                of children with murder simulators. 
              EGM: You once compared Doug Lowenstein, president 
                of the Entertainment Software Association, to Saddam Hussein. 
              JT: If I did, I want to apologize to Saddam 
                Hussein. Doug is a propagandist to whom the facts don't matter. 
                He's paid to lie and he does it very well. Doug is paid a handsome 
                salary, probably seven figures, to say there are no studies that 
                indicate [violent games have] an effect on anyone. If this is 
                true, why is the military using them to create killing simulators? 
              EGM: Let's talk about this. Isn't there a difference 
                between training and acting out?  
              JT: A cyberterrorism expert has found that games 
              such as [THQ's] Full Spectrum Warrior, or Full Spectrum Command 
              as it's known in the military, is being used by al Qaeda to train 
              their troops. These games don't just teach skills—they break 
              down the inhibition to kill. We've been trained by society and our 
              parents not to kill another person, so the way you break that down 
              is to put a soldier in a VR setting, which will be far more effective 
              in the long run. 
              EGM: MIT's Henry Jenkins says many researchers 
                don't buy the "monkey see, monkey do" hypothesis. 
              JT: If Henry doesn't think education has an 
                effect on anyone he should stop being a professor. You can modify 
                behavior. The very same people like Doug [Lowenstein] who say 
                games can't encourage anyone to do anything are the same people 
                who tend to get upset about tobacco ads because they encourage 
                kids to smoke. So why are [mature] game advertisements shown on 
                TV when X percentage of kids are in the audience? This is because 
                ads for Grand Theft Auto: San Andreas may persuade them to buy 
                games. And how is it that 10 hours of being immersed in violent 
                behavior doesn't have an effect? It's nonsense to think otherwise.... 
              EGM: But tens of millions of these GTA games 
                are sold and there are very, very few reports of actual violence 
                associated with them. Aren't the criminals just blaming a game 
                as a scapegoat? Aren't other factors at play here? 
              JT: First of all, we don't know how many people 
                have acted out violently because of these games, but after I appeared 
                on Good Morning America, a Gallop poll found 71 percent of all 
                U.S teenage boys who played Vice City were twice as likely to 
                have been engaged in an act of violence. Also, aggressive behavior 
                may be expressed verbally—not everyone goes "postal" 
                or "Columbine." There have been dozens of studies that 
                show even short-term exposure of these games to teens has an effect 
                on violence, aggressiveness, and bad behavior that goes from bad 
                speech to killing people. It's a wide spectrum. Videogames can 
                be the final causal link in a chain of factors that can result 
                in a Columbine. 
              EGM: Shouldn't parents—not government 
                or game publishers—bear the responsibility to prevent that? 
              JT: Both government and home have shared responsibilities 
                here. Parents are negligent in letting kids play these games for 
                hours at a time, but even if we do everything right to keep a 
                kid away from these games, his classmates are playing them. He 
                could just play somewhere else. We have an aggressive industry 
                taking advantage of derelict parents. The whole youth culture 
                is immersed in this stuff. 
              EGM: Does your 12-year-old son play videogames? 
              JT: Not anything above an E [suitable for everyone] 
                rating. Many Teen [-rated] games should be Mature because our 
                society is more desensitized to violence. GTA3, which was released 
                five years ago, now helps other games push the envelope in violence. 
                The bar has been raised. 
              EGM: But most games aren't violent. 
              JT: Yes, I know Doug [Lowenstein] says most 
                games aren't violent, but an incredible percentage of games that 
                are sold are M-rated. There may be 41 Euchre games and one GTA, 
                but what do you think the sales are like for each? This is how 
                Doug uses statistics. 
              EGM: Do you play games? 
              JT: I play them to the extent that I need to 
                make DVD copies of the killing scenes for presentations or court. 
                Have I played San Andreas? Yes. 
              EGM: Jenkins claims youth violence has fallen 
                as games rise in popularity. How do you see a correlation between 
                virtual violence and real violence? 
              JT: Well, let's look at deaths in and around 
                schools. In 2004, there were 48 in number. In 2003, there were 
                16. In 2002, there were 17. Yes, the death rate in which murderous 
                actions have taken place has gone down, but there are other factors 
                such as the shortening of ambulance response time, better medical 
                techniques, and so forth. 
              EGM: So, what's next on the agenda for you? 
              JT: [A lawsuit regarding] a multiple loss of life 
              by a teenager who played Vice City. We are going to sue videogame 
              manufacturers, platform manufacturers, and retailers like Wal-Mart, 
              Circuit City, and Amazon who continue to sell adult-rated materials 
              to children. We're going to sue the industry for its recklessness, 
              for being so shortsighted. Eventually there is going to be a Columbine 
              to the factor of 10, a slaughter in a school by a crazed gamer. 
              And when that happens, when America figures out these kids were 
              filled up with virtual violence, Congress may ban the games altogether. 
              You wise guys who think you're so clever about saying what kids 
              ought to play and then putting [Mature] games in the hands of those 
              kids, you will wish you listened to me.  
            IGN, Manhunt Lawyer 
              Speaks  
            [posted on 4th August 2004] 
            [source: 
              IGN] 
             
              IGN: Hello, we were wondering if we could get some comments from 
                you about the recent events concerning Manhunt in England. What 
                is your relationship with the parents of the child at this time? 
               
              Jack Thompson: I'm representing the mother. 
              IGN: In England? 
              Thompson: Yes. 
              IGN: And so now you are going after Rockstar, Take-Two and Sony, 
                is that right? 
              Thompson: We're presently pinning the tail on 
                the videogame donkey. What form it will take I don't know. The 
                London Times reported that we filed a lawsuit. That's false. They 
                even made up a headline and the dollar figure (50 million pounds) 
                as to what we would ask for. We demanded a retraction from the 
                Times. The writer simply made all that up. No determination has 
                been made whether or not to file a lawsuit. I told the Times Mrs. 
                Pakeerah needs counsel as to what can be done in the Tort system. 
              So my purpose is to assist her in other ways. There are some 
                things that are in place that I'm not at liberty to talk about 
                that will turn up the heat tremendously on the industry. A lot's 
                happened over the last several days, but filing a lawsuit isn't 
                one of them and there hasn't been a determination to file a lawsuit. 
              I'm a lawyer who's a litigator and I have been for 28 years and 
                I said to the Times and others that just because there are nuclear 
                warheads just because you go to war you use them as a first resort 
                and suing somebody should always be the last resort. I wouldn't 
                necessarily favor litigation. 
              IGN: Is there anything that you can mention about actions that 
                you are taking? 
              Thompson: No, not besides the ones that are 
                obvious. No, the last thing I would do is talk to a publication 
                that is pro-videogame industry and tell them what our strategy 
                was. 
              IGN: Fair enough... 
              Thompson: By the way, the reports that the game 
                belonged to the victim are false. Somebody in a gaming magazine 
                in Scotland or England put that out. That's false. The game belonged 
                to the murderer. 
              IGN: To the kid that killed him? 
              Thompson: Yeah, he left it at the house of the 
                victim. It wasn't the victim's, it was the killer's. There's corroboration 
                of that from other sources. 
              IGN: How did the killer get the game in the first place? 
              Thompson: I don't know, but he had it. 
              IGN: And you don't feel that there are any restrictions that 
                could be put upon games that would've prevented him getting it? 
              Thompson: I don't know, but the ones that are 
                in place now aren't working because the day this was on the front 
                page in London a kid was taken by one of the newspapers into a 
                store and he bought it. It's well documented here in the states 
                as well. The Federal Trade Commission just last month proved that 
                despite the promises after Columbine not to market this stuff 
                to kids that M-rated games are still marketed directly to some 
                people under-17 and despite Wal-Mart's and Target's and other 
                retailers' age restrictions, you can buy those games in those 
                stores if you're under age. The restrictions aren't working and 
                that's going to come back and bite the industry because they're 
                not serious about them. 
              In fact, the age restrictions really act as a marketing tool 
                to where kids want what they shouldn't have and they can get. 
                There're no restrictions on sales over the Internet. In the states 
                you can walk into Best Buy and buy any game regardless of your 
                age, no questions asked. The age restrictions are an attempt to 
                avoid culpability, but there's no sanctions visited by the manufacturers 
                on the retailers to try to make them adhere to the age restrictions. 
                It's a joke. 
              It's a subterfuge. It's a dodge, it's not intended to be effective. 
                It's a fig leaf that they think can cover their culpability, but 
                it doesn't really cover it. 
              IGN: In what way is the video game industry marketing M-rated 
                games to kids? 
              Thompson: They're putting ads in comic books. 
              IGN: Which ones? 
              Thompson: I don't know, I don't have them in 
                front of me right now, but we've heard that from law enforcement. 
              IGN: There are some comic books that are for mature readers as 
                well. 
              Thompson: Grand Theft Auto: Vice City I believe 
                was found in Spider-Man. 
              IGN: How recently was this? 
              Thompson: I think within the last couple of 
                months. 
              I'd say an ad I saw the other day for Full Spectrum Warrior on 
                World Wrestling is an ad for an M-rated game on a largely teen 
                watched program which the industry promised not to do. Doug Lowenstein 
                [president of the Entertainment Software Association] promised 
                that the industry after Columbine would visit sanctions upon companies 
                that did that. Now that they think the coast is clear, they have 
                no compunction about advertising thes games in those venues 
              IGN: I looked at your website, www.stopkill.com, and found that 
                you focus on video games. Why do you have this focus on games 
                rather than other forms of violent media like movies? 
              Thompson: They're interactive and therefore 
                far more dangerous. Military doesn't show movies to their new 
                recruits, they have them play killing games to suppress their 
                inhibition to kill. 
              IGN: And there have been reports that show this connection? 
              Thompson: Yeah, and at this point I'd like to 
                grab people by their lapel and set them down in a library in front 
                of some newspapers. It'd do them good rather than being behind 
                a video screen for much of the day. The heads of six major health 
                care organizations testified in June of 2000 before a Joint Committee 
                of Congress that the studies they looked at established a link 
                between this kind of entertainment and violence in teens. And 
                no one's paying off the president of the American Medical Association 
                to testify that way whereas when the industry gets a study they 
                commission people.  
              We lawyers who do litigation call those people "whores" 
                and they, in effect, skew the results and do the studies to get 
                the results. And they're paid to do it! It's beyond belief to 
                suggest that the president of the AMA would make up, since he's 
                testifying under oath, that there are studies out there that prove 
                the causal nexus between this type of entertainment and this type 
                of violence. 
              The FBI, after Columbine, found that in all but one of school 
                killing incidents, the killers were immersed in violent entertainment, 
                including violent videogames. And nobody's paying the FBI to make 
                that up either. All of this stuff I read in places like your magazine 
                or others that say there are no studies that suggest there's a 
                linkage or that they aren't reliable or so forth. People who say 
                that ought to be in the Flat Earth Society. 
              I'm a parent, and anybody's who's around kids, who's a parent 
                or observed kids knows that kids act out what you fill their days 
                and their minds with. It's common sense. It's in the education 
                process. Nintendo, by the way, the dumbest ad campaign in the 
                history of the world has decided to go with "You are what 
                you play" [as their motto]. Thank you very much. Exhibit 
                A. Every Jack Thompson and other "wacky" lawyer out 
                there, as so described, appreciates Nintendo's in your face ad 
                campaign which is irrefutable and is a gift to all of us who are 
                trying to make the point. You are what you play. 
              IGN: So what kinds of changes or reforms do you want to see from 
                all of this? 
              Thompson: I want them to stop selling, and marketing, 
                violent games to children. Studies out of Harvard and elsewhere 
                that show they have demonstrable and more deleterious effects 
                on kids because they process them in a different part of the brain 
                than adults do. If some wacked-out adult wants to spend his time 
                playing GTA: Vice City one has to wonder why he doesn't get a 
                life, but when it comes to kids it has a demonstrable impact on 
                their behavior and the development of the frontal lobes of their 
                brain. It's been proven at Harvard and Indiana University. 
              Children have always been a protected class of citizens when 
                it comes to alcohol, tobacco, driving, firearms, voting and so 
                forth, and movies by their ratings system. There needs to be an 
                across the board recognition that there's some things that kids 
                shouldn't fill their heads up with. I think the Pakeerah tragedy 
                underscores that. 
              IGN: So what about the effect of these games on adults? What 
                have studies shown for the results of adults playing violent games? 
              Thompson: I don't know. A society that doesn't 
                keep it out of the hands on kids probably not worth studying the 
                effect it has on adults. We know the effect it has on kids. We 
                also know that brains don't stop growing until you're about 25. 
                If you start playing these games, you actually have a retardative 
                effect upon the development of the brain if you start doing it 
                before you're 25. So you wind up with a wacko like Charles McCoy 
                who was obsessively playing shooter video games for hours. He's 
                the Columbus serial highway shooter. He may be the functional 
                equivalent of a 15 year-old. 
              IGN: Sorry to change the subject, but what do you feel about 
                the similarity between ads that tout simulated violence to kids 
                and Army ads that promote the possibility of killing real people? 
              Thompson: Well, exactly. That's why I was on 
                ABC World News Tonight in October of 2002 pointing out that while 
                the Department of Defense was trying to catch Mohammad and Malvo 
                they were training their replacements. I wrote about this in a 
                Washington Times Op-Ed that ran on July 2nd. Forget the encouragement 
                of violence, it's an outrage that the industry takes our taxpayer 
                dollars given them by the DOD and the Institute for Creative Technologies 
                creates for the DOD Full Spectrum Warrior and then turns around 
                and sells it to kids on the consumer market. 
              Our government is subsidizing the videogame industry. And I love 
                it though in a way because if it suppresses the inhibition to 
                kill in new recruits which is what the games are created for. 
                It's not to teach tactics or strategy, that's a lie. We can prove 
                it's a lie. If it's to suppress the inhibition to kill then how 
                can the industry say that's not the effect it has on teenage civilians. 
                It's a non-sequitor. 
              IGN: So you feel that the army does want these games out there 
                for kids to play? 
              Thompson: They want videogames for their new 
                recruits to kill and they don't care that they're going out there 
                to civilian teenagers. And they are, I think, very inappropriately 
                using the army website to teach kids that it's really cool to 
                kill people. I think there are problems with that on a whole lot 
                of levels. 
              By the way, I love the email that I'm getting now by the hundreds 
                from people who want to convince me that the games have had no 
                effect on them that say things like "f*** you" and "I 
                hope you die" and so forth. That's really persuasive stuff. 
                They're really thoughtful, cordial people. If I point that out 
                to them, I'm not sure they'd get it.  
              IGN: I'm sure you've been getting a lot of other emails as well. 
              Thompson: I've been getting some encouragement 
                and some very specific help from some appreciated sectors too 
                which I'm not at liberty to tell you, but the videogame industry 
                will be a bit unnerved by that eventually. 
              IGN: What kind of contact have you received from the videogame 
                industry itself? 
              Thompson: None. They don't talk to me. They 
                don't really want to communicate about this, they just want to 
                make money and tell people like me to bugger off, but they don't 
                even bother to do that, they're just too busy making money. Plus 
                they're position's indefensible so they don't engage in discourse. 
                Rockstar won't allow anyone to go on camera with me or anybody 
                else. Sony won't allow anyone either. Fox News is trying to put 
                together a segment with me and Rockstar, but they won't do it. 
                They don't have a philosophical leg to stand on and they know 
                their products are indefensible for being sold to children and 
                they won't go on camera about it. 
              Listen, I gotta go. 
              IGN: All right, well, thanks for your time 
              Thompson: You bet. 
             
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